

On 2 November 2020, the company reported that its servers were affected by ransomware, scrambling its data, and the threat actors, the Ragnar Locker hacker group, had allegedly stolen 1TB of sensitive corporate data and were blackmailing Capcom to pay them to remove the ransomware. Capcom claimed Koei Tecmo infringed a patent it obtained in 2002 regarding a play feature in video games. On August 27, 2014, Capcom filed a patent infringement lawsuit against Koei Tecmo Games at the Osaka District Court for 980 million yen in damage.
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The company works with the Polish localization company QLOC to port Capcom's games to other platforms notably examples are DmC: Devil May Cry 's PC version and its PlayStation 4 and Xbox One remasters, Dragon's Dogma 's PC version (January 2016), and Dead Rising 's version on PlayStation 4, Xbox One and PC (released September 13, 2016). Ĭapcom partnered with Nyu Media in 2011 to publish and distribute the Japanese independent ( dōjin soft) games that Nyu localized into the English language. The company sees films as a way to build sales for its video games.
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A 2002 adaptation of its Resident Evil series faced similar criticism but was also successful in theaters. While commercially successful, it was critically panned. In 1994, Capcom adapted its Street Fighter series of fighting games into a film of the same name. Bowlingo drew significant earnings in North America upon release in 1990. It was smaller than a standard bowling alley, designed to be smaller and cheaper for amusement arcades. It was a coin-operated, electro-mechanical, fully automated mini ten-pin bowling installation. In 1990, Capcom entered the bowling industry with Bowlingo. Also, the 2D animated cartoon-style graphics seen in games such as Darkstalkers: The Night Warriors and X-Men: Children of the Atom proved popular, leading Capcom to adopt them as a signature style and use them in more games.

The company's commitment to the Super Nintendo Entertainment System as its platform of choice caused them to lag behind other leading publishers in developing 3D-capable arcade boards. Ĭapcom has been noted as the last major publisher to be committed to 2D games, though it was not entirely by choice.

Their highest-grossing is the fighting game Street Fighter II (1991), driven largely by its success in arcades. Capcom went on to create 15 multi-million-selling home video game franchises, with the best-selling being Resident Evil (1996). The Capcom USA division had a brief stint in the late 1980s as a video game publisher for Commodore 64 and IBM PC DOS computers, although development of these arcade ports was handled by other companies. 1985), the company ventured into the market of home console video games, which would eventually become its main business. īeginning with a Nintendo Entertainment System port of 1942 (published in Dec.
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Starting with Commando (late 1985), Capcom began licensing their arcade games for release on home computers, notably to British software houses Elite Systems and U.S. The successful 1985 arcade games Commando and Ghosts 'n Goblins have been credited as the products "that shot to 8-bit silicon stardom" in the mid-1980s. Starting with the arcade hit 1942 (1984), they began designing games with international markets in mind. It released its first real arcade video game, Vulgus (May 1984). Ĭapcom's first product was the coin-operated arcade game Little League (1983). "Capsule" alludes to how Capcom likened its game software to "a capsule packed to the brim with gaming fun", and to the company's desire to protect its intellectual property with a hard outer shell, preventing illegal copies and inferior imitations. The name Capcom is a clipped compound of " Capsule Computers", a term coined by the company for the arcade machines it solely manufactured in its early years, designed to set themselves apart from personal computers that were becoming widespread. merged with Sanbi Co., Ltd., resulting in the current Japan branch. for the purpose of taking over the internal sales department. On June 11, 1983, Tsujimoto established Capcom Co., Ltd. The two companies underwent a name change to Sanbi Co., Ltd. and its subsidiary Japan Capsule Computers Co., Ltd., both of which were devoted to the manufacture and distribution of electronic game machines. The original companies that spawned Capcom's Japan branch were I.R.M. He worked concomitantly in both companies until leaving the former in 1983. Corporation, was founded on by Kenzo Tsujimoto, who was still president of Irem Corporation when he founded I.R.M.
